Goniec serwisu
Inne informacje
Postacie w D2
Non-Player Characters
Ekwipunek w D2
Questy w D2
Miasta w D2
Kapliczki w D2
Bestiariusz D2
Screenshoty
Pliki do pociagniΩcia
KsiΩga Gosci
Interakcja
Linki na inne strony
Autorzy strony

Strefa Blizzard

Diablo II Site 100% Cheat Free

 

 
 

Sprawozdanie z Diablo II: Od Akt≤w do Zoomu

Strona Czwarta

Tematy zawarte na tej stronie:

Dodatek (Expansion Pack)
Trafienia MiΩdzy Przyjaci≤│mi (Friendly Fire)
Opcje Tworzenia Gry (Game Creation Options)
Guild Halls
Postacie Hardcore (Hardcore Characters)

Dodatek

Niestety nie zdobyli╢my ┐adnych nowych informacji na temat, czy Blizzard planuje wydaµ dodatek do Diablo II. Mo┐emy tylko snuµ przypuszczenia, ale z drugiej strony jest to swoista tradycja dla BN (dodatki do Warcraft'a II, Diablo i Starcraft'a). Je╢li DII bΩdzie siΩ dobrze sprzedawaµ i stanie siΩ popularny (a niew▒tpliwie bΩdzie - przyp. t│um.), Blizzard bΩdzie mia│ powa┐ny pow≤d, by poszerzyµ sw▒ ofertΩ. Team DII powiedzia│, ┐e Areny mog▒ siΩ ukazaµ w przysz│o╢ci, czyli s▒ czym╢, co mo┐na do tego┐ dodatku za│▒czyµ, a tak┐e wiele innych rzeczy podobnie jak w Hellfire. Nowa postaµ lub die, nowe poziomy, zaklΩcia, przedmioty itd. BΩdzie interesuj▒ce zobaczyµ, jak zostanie rozwi▒zany problem dodania nowych umiejΩtno╢ci do obecnych drzewek - czy zostan▒ one potraktowane po macoszemu i "podklejone" do obecnego, czy zostanie stworzona nowa "ga│▒╝". Aby siΩ jednak o tym przekonaµ, musimy jeszcze trochΩ poczekaµ.

Trafienia MiΩdzy Przyjaci≤│mi

Ogie± miΩdzy przyjaznymi postaciami zosta│ ca│kowicie usuniΩty z gry i D2 Team zdawali siΩ byµ ca│kowicie pewni, ┐e w│a╢nie tak to zostanie. Ci▒gle eksperymentowali z tym, pr≤buj▒c przykorzystaµ ka┐d▒ mo┐liwo╢µ, w│▒czaj▒c w to zmniejszenie otrzymywanych obra┐e± czy miejscowe dzia│anie zaklΩµ itp., ale ┐adna z nich ich nie zadowoli│a, przez co ca│kowicie usunΩli mo┐liwo╢µ trafienia siΩ nawzajem. Diablo II jest zaprojektowane z my╢l▒ o kooperacyjnym stylu gry w trybie multiplayer. Czy tego chcemy czy nie, zarzekaj▒ siΩ, ┐e realizm na tym nie ucierpi.

Niekt≤re z przyczyn, dlaczego Friendly Fire nie dzia│a to:

  • Zmniejszona mo┐liwo╢µ zakupu mikstur uzdrawiaj▒cych.
  • Du┐a ilo╢µ czar≤w dzia│aj▒cych na okre╢lonym obszarze by│aby nieprzydatna w trybie multiplayer.
  • Gra staje siΩ du┐o szybsza, je╢li nie trzeba uwa┐aµ, by nie trafiµ przez przypadek kumpla, jak mia│o to miejsce w Diablo.
  • Brak pergamin≤w s│u┐acych do wskrzeszania jest trochΩ niewygodna (chocia┐ jest to po czΩ╢ci usuniΩte ze wzglΩdu na niemo┐nosµ z│upienia zw│ok gracza i mo┐liwo╢µ szybkiego i │atwego wyekwipowania siΩ).
  • WiΩksza zabawa, gdy nie trzeba my╢leµ o trafianiu przyjaciela.
  • Dyskryminacja niekt≤rych postaci, z Czarodziejk▒, przy kt≤rej gra w dru┐ynie jest prawie niemo┐liwa oraz Nekromant▒, kt≤ry by nie pasowa│ do takiej┐e gry.

Niekt≤rych mog▒ te argumenty nie przekonaµ, ale DIITeam kierowa│o siΩ przede wszystkim "czynnikiem zabawy". Gra jest o wiele przyjemniejsza, kiedy graj▒c nie musisz siΩ przejmowaµ o przypadkowe spowodowanie ╢mierci Twojego kompana, co by│oby niemo┐liwe przy czarach Czarodziejki i Nekromanty, kt≤re powoduj▒ masow▒ destrukcjΩ.

Brak Friendly Fire zosta│o wprowadzone r≤wnie┐ w walce na bro± kr≤tkiego zasiΩgu. Staje siΩ to szczeg≤lnie przydatne, ze wzglΩdu na wprowadzenie r≤┐nej odleg│o╢ci ra┐enia. Gdy np. potw≤r znajduje siΩ za naszym przyjacielem, mo┐emy bez problem≤w trafiµ go z │uku czy w│≤czni, nie rani▒c przy tym drugiej postaci. Jest to o wiele bardziej bezpieczne i efektywne. Mo┐liwo╢µ ataku zza plec≤w kompana zosta│a dodana przez Blizzarda ze wzglΩdu na nier≤wnomierny podzia│ Do╢widczenia miΩdzy graczy z wiΩksz▒ r≤┐nic▒ poziom≤w. Osoba, kt≤ra ma wy┐szy clvl postaci, mo┐e s│u┐yµ s│abszemu koledze jako ┐ywa tarcza, nie uniemo┐liwaj▒c mu przy tym ataku, a co za tym idzie - mo┐e on tak┐e zdobyµ trochΩ do╢wiadczenia za zabicie wrog≤w.

Zanim jednak og│osimy ca│kowit▒ ╢mierµ opcji Friendly Fire, musimy zaznaczyµ, ┐e by│a ona kilkakrotnie wyrzucana i dodana z powrotem, nie mo┐emy wiΩc zagwarantowaµ, ┐e zosta│a usuniΩta ju┐ na zawsze.

Ekran tworzenia nowej gry w trybie multiplayer

Opcje Tworzenia Gry

Tworzenie gry jest podobne do tego w Diablo, zosta│o jednak dodanych kilka opcji. Wygl▒d ekranu tworzenia gry mo┐ecie zobaczyµ tutaj lub klikaj▒c na screen powy┐ej. Poza standardowymi funkcjami jak nazwa gry i has│o, mo┐emy zamie╢ciµ jej opis, maksymaln▒ liczbΩ graczy oraz restrykcje co do poziomu postaci. Jest to przydatna opcja, nie tylko dlatego, ┐e nie musimy obawiaµ siΩ, ┐e jaki╢ heros wskoczy do naszej gry i bΩdzie chcia│ nas zabiµ, ale tak┐e ze wzglΩdu na system podzia│u do╢wiadczenia.

Guild Halls

Guld Hall'e znacznie zmieni│y siΩ w ci▒gu ostatniego czasu. Nie musimy ju┐ za nie p│aciµ, jeste╢my natomiast zmuszeni uko±czyµ ca│▒ grΩ, by m≤c za│o┐yµ jednego Hall'a. Nie zdecydowano jeszcze, czy wszyscy cz│onkowie klanu bΩd▒ musieli j▒ uko±czyµ, czy te┐ nie. Gdy ju┐ jeste╢my w stanie za│o┐yµ Guild Hall'a, wybieramy opcjΩ "Guild", a nastΩpnie "Found Guild" z interfejsu na Battle.necie, wpisujemy jego nazwΩ, skr≤t, kolory klanowe, herb i... ju┐, mamy gotowe GH.

Po za│o┐eniu gildii, mo┐emy skorzystaµ z opcji "Guild" na Battle.necie w sekcji "Join Game". Wpsiujemy tam nazwΩ klanu oraz swoje has│o i je╢li jeste╢my na li╢cie cz│onk≤w - droga wolna. Po wej╢ciu do gildii, stajemy w "zatrawionym" miejscu z klifami po obu stronach. Ca│e otoczenie stworzone zosta│o na wz≤r Aktu I i wygl▒da podobnie jak na tym screenie, oczywi╢cie ju┐ bez potwor≤w. Mo┐esz poruszaµ siΩ tylko w jednym kierunku, tzn. w prawo, po paru chwilach w▒ski przesmyk zmienia siΩ w otwart▒ przestrze± z paroma drzewami. Mo┐emy st▒d dostrzec ╢redniej wielko╢ci budynek, czyli nasz Guild Hall. Teoretycznie ka┐dy gracz, kt≤ry przeszed│ grΩ mo┐e za│o┐yµ sobie w│asny GH, kt≤ry mo┐e s│u┐yµ jako magazyn przedmiot≤w. Gracz ten mo┐e po pewnym czasie zmieniµ postaµ i przenie╢µ siΩ do innego Hall'a. W takiej sytuacji taki GH po pewnym czasie bΩdzie usuwany z serwera.

Steeg Stone w Guild Hall'u

The beginning guild is a small wooden Act One building, a single room that doesn't even have a chest in it.á The only existing screenshot of a Guild Hall is here, and this is at least the first upgraded model, since it has two rooms and a chest, though we don't know if the chest shown here is public or private.

Inside your Guild Hall is the Steeg Stone (named for game designer Steig Hedlund), the pillar with the smoke around it in this image.á This is an attractive way to symbolise the guild treasury.á You click on the Steeg Stone and an option screen pops up telling you how much gold you have (both on you and in your stash) and asking how much you would like to deposit.á It also displays (at least to the Guild Master, we didn't test it with just a regular guild member) how much gold there is in the guild now, and how much more is needed to get to the next Guild Hall upgrade.á The first one is at 35,000, but unfortunately we didn't get that much gold to see what it would have added.á Probably just a chest, since 35,000 gold isn't really that much, we had that much between the three of us by mid-Act Two, we just didn't get together and deposit it.á And in the current pre-beta test mode, you only need to finish Act One to qualify for a Guild Hall, rather than the entire game, after which you'd certainly have enough gold to afford at least the first level of a Guild Hall upgrade.

Further upgrades to a Guild Hall will add more features.á Blizzard didn't disclose them all to us, but we got the impression that as you added in more money, more features would come into play, and the look and size of the Guild Hall would change.á Rather than having an option to spend, say, 500,000 to add a larger storage chest, you would know that you needed to deposit up to 350,000 gold, and at that point your Guild Hall would automatically add another room and expand the storage chest from 4x6 to 4x8.á We don't know the features, just speculating here.

Also the appearance of the Guild Hall will change, not just the size.á Probably higher levels of it will be in different architectural styles, maybe Act Two, and then at a higher level a stone temple sort of design from Act Three, and then at the highest level, perhaps some sort of structure that you'd see in Act Four?á It is unknown how much choice or control you'll have over these changes, and Guild Halls are still a new innovation to the game, so much change is still possible.á Suggestions are always welcome.

How many characters can belong to the same Guild Hall?á The Diablo II Development Team weren't decided on that yet, but it will be a lot.á Possibly the number will be limited only by the RAM on your computer, but they said maybe 128 members would require around 128MB RAM to play at a reasonable frame rate. So guild halls are not at all the province of only the very rich, as they were originally planned to be. The bonus for the rich is to have special-looking guild Halls with tons of storage space, and maybe even direct access from within a game, as one of the very highest bonus features.

There won't be any way to have PvP combat or even sparring in the Guild Hall, for technical reasons.á With so many characters allowed in a small area, if there were spell animations and other effects to show, and hit points and spell damage and other information coming from that many computers, the frame rate would drop to a crawl, and it would put a lot of stress on the server.á So stand around and chat, hold meetings, trade items, but don't expect to be able to duel.

To add members to the Guild Hall is simple.á If you are the Guild Master, you can just select the names in Battle.net chat, and with a right click you'll have options, one of them being to add them to your guild hall.á They are given the option to accept, and upon doing that, you would tell them the password and rules of the Guild Hall; the process is easy.á The method for booting members, collecting rent, possibly voting out a bad Guild Master, and other various issues are not finalised yet.á Guild Halls will be tested out extensively during the beta test, and since they are a feature that was added by popular demand, it seems likely that Blizzard will be willing to listen and make changes if the majority wish them.

It was said by Bill Roper in a recent Fansite Interview that open characters would not be eligible to have Guild Halls. á This is only logical, since in offline and open character play there will no doubt be gold and character hacks, so qualifying for a guild hall could be cheated, and then adding enough gold to get a nicer one could be cheated as well. Also, Guild Halls are mainly meant to be something for Battle.net play with friends, and the prestige of a guild tag on your character would be meaningless when playing off of Battle.net.

Postacie Hardcore

The rumours were not true, Hardcore is still in the game. Hardcore characters will have their own ladders, their own system of titles (awarded for beating certain bosses, possibly just the End of Act Bosses such as Andariel) and their own economy.á Guild Halls will exist for Hardcore characters, possibly at some sort of reduced requirement or cost, but possibly the same.á Since Guild Halls are free, just requiring you to beat the game once to get one, one HC char will do it and then probably have 80 people wanting to be in their guild and donate to the Steeg Stone.

Once dead as a Hardcore character, your body is gone and untouchable.á This may change, to allow friendly looting, but that is not decided yet.á You may log on to Battle.net after you die, but you appear as a ghost, a character in the chat interface with a brown hooded robe, your name in red like all HC chars are. Seeing ghosts on Battle.net at Blizzard North was not uncommon, since if the server crashed, lots of characters in games would die each time.á After a server crash often there would appear 10 or 12 ghost characters in the chat, most of them non-Hardcore, but sometimes a few unfortunate souls.

The Blizzard North guys are quite heartless about Hardcore death, while we were playing often someone would come running into the room with news that "So-and-so just lost his Clvl 21 Hardcore Paladin!" and all the other Blizzard North guys would laugh and clap.á It was a camaraderie, of sorts, since they all knew the pain of losing one.á But I think we can look forward to some nicely miserable chatting on Battle.net when a guy logs on with a Clvl 28 or 30 Hardcore ghost, and everyone wants to hear his hard luck story.

Powr≤t do: Strony Trzeciej

Dalej do Strony Pi▒tej

 

(C) 1999-2000 Tawerna pod Manawyddanem (TM)
Powered by: SToRM; Nicholai; Fallen Zen; Morphilius; Gambit

All rights reserved. Wszelkie prawa zastrze┐one.