Sprawozdanie z Diablo II: Od Akt≤w do Zoomu
Strona Czwarta
Tematy zawarte na tej stronie:
Dodatek (Expansion Pack)
Trafienia MiΩdzy Przyjaci≤│mi (Friendly Fire)
Opcje Tworzenia Gry (Game Creation Options)
Guild Halls
Postacie Hardcore (Hardcore Characters)
Dodatek
Niestety
nie zdobyli╢my ┐adnych nowych informacji na temat, czy Blizzard
planuje wydaµ dodatek do Diablo II. Mo┐emy tylko snuµ
przypuszczenia, ale z drugiej strony jest to swoista tradycja dla
BN (dodatki do Warcraft'a II, Diablo i Starcraft'a). Je╢li DII bΩdzie
siΩ dobrze sprzedawaµ i stanie siΩ popularny (a niew▒tpliwie
bΩdzie - przyp. t│um.), Blizzard bΩdzie mia│ powa┐ny pow≤d,
by poszerzyµ sw▒ ofertΩ. Team DII powiedzia│, ┐e Areny mog▒ siΩ ukazaµ w przysz│o╢ci,
czyli s▒ czym╢, co mo┐na do tego┐ dodatku za│▒czyµ, a tak┐e
wiele innych rzeczy podobnie jak w Hellfire. Nowa postaµ lub die,
nowe poziomy, zaklΩcia, przedmioty itd. BΩdzie interesuj▒ce
zobaczyµ, jak zostanie rozwi▒zany problem dodania nowych umiejΩtno╢ci
do obecnych drzewek - czy zostan▒ one potraktowane po macoszemu
i "podklejone" do obecnego, czy zostanie stworzona nowa
"ga│▒╝". Aby siΩ jednak o tym przekonaµ, musimy
jeszcze trochΩ poczekaµ.
Trafienia MiΩdzy Przyjaci≤│mi
Ogie± miΩdzy przyjaznymi
postaciami zosta│ ca│kowicie usuniΩty z gry i D2 Team zdawali
siΩ byµ ca│kowicie pewni, ┐e w│a╢nie tak to zostanie. Ci▒gle
eksperymentowali z tym, pr≤buj▒c przykorzystaµ ka┐d▒ mo┐liwo╢µ,
w│▒czaj▒c w to zmniejszenie otrzymywanych obra┐e± czy
miejscowe dzia│anie zaklΩµ itp., ale ┐adna z nich ich nie
zadowoli│a, przez co ca│kowicie usunΩli mo┐liwo╢µ trafienia
siΩ nawzajem. Diablo II jest zaprojektowane z my╢l▒ o
kooperacyjnym stylu gry w trybie multiplayer. Czy tego chcemy czy
nie, zarzekaj▒ siΩ, ┐e realizm na tym nie ucierpi.
Niekt≤re z przyczyn, dlaczego Friendly Fire nie dzia│a to:
- Zmniejszona mo┐liwo╢µ
zakupu mikstur uzdrawiaj▒cych.
- Du┐a ilo╢µ czar≤w
dzia│aj▒cych na okre╢lonym obszarze by│aby
nieprzydatna w trybie multiplayer.
- Gra staje siΩ du┐o
szybsza, je╢li nie trzeba uwa┐aµ, by nie trafiµ
przez przypadek kumpla, jak mia│o to miejsce w
Diablo.
- Brak pergamin≤w s│u┐acych
do wskrzeszania jest trochΩ niewygodna (chocia┐
jest to po czΩ╢ci usuniΩte ze wzglΩdu na niemo┐nosµ
z│upienia zw│ok gracza i mo┐liwo╢µ szybkiego i
│atwego wyekwipowania siΩ).
- WiΩksza zabawa, gdy
nie trzeba my╢leµ o trafianiu przyjaciela.
- Dyskryminacja niekt≤rych
postaci, z Czarodziejk▒, przy kt≤rej gra w dru┐ynie
jest prawie niemo┐liwa oraz Nekromant▒, kt≤ry by
nie pasowa│ do takiej┐e gry.
Niekt≤rych mog▒ te argumenty
nie przekonaµ, ale DIITeam kierowa│o siΩ przede wszystkim
"czynnikiem zabawy". Gra jest o wiele przyjemniejsza,
kiedy graj▒c nie musisz siΩ przejmowaµ o przypadkowe
spowodowanie ╢mierci Twojego kompana, co by│oby niemo┐liwe
przy czarach Czarodziejki i Nekromanty, kt≤re powoduj▒ masow▒
destrukcjΩ.
Brak Friendly Fire zosta│o
wprowadzone r≤wnie┐ w walce na bro± kr≤tkiego zasiΩgu. Staje
siΩ to szczeg≤lnie przydatne, ze wzglΩdu na wprowadzenie r≤┐nej
odleg│o╢ci ra┐enia. Gdy np. potw≤r znajduje siΩ za naszym
przyjacielem, mo┐emy bez problem≤w trafiµ go z │uku czy w│≤czni,
nie rani▒c przy tym drugiej postaci. Jest to o wiele bardziej
bezpieczne i efektywne. Mo┐liwo╢µ ataku zza plec≤w kompana
zosta│a dodana przez Blizzarda ze wzglΩdu na nier≤wnomierny
podzia│ Do╢widczenia miΩdzy graczy z wiΩksz▒ r≤┐nic▒
poziom≤w. Osoba, kt≤ra ma wy┐szy clvl postaci, mo┐e s│u┐yµ
s│abszemu koledze jako ┐ywa tarcza, nie uniemo┐liwaj▒c mu
przy tym ataku, a co za tym idzie - mo┐e on tak┐e zdobyµ trochΩ
do╢wiadczenia za zabicie wrog≤w.
Zanim jednak og│osimy ca│kowit▒
╢mierµ opcji Friendly Fire, musimy zaznaczyµ, ┐e by│a ona
kilkakrotnie wyrzucana i dodana z powrotem, nie mo┐emy wiΩc
zagwarantowaµ, ┐e zosta│a usuniΩta ju┐ na zawsze.
.iso/offline/tawerna/visit/images/game-creation-sml.jpg) |
Ekran
tworzenia nowej gry w trybie multiplayer
|
Opcje Tworzenia Gry
Tworzenie
gry jest podobne do tego w Diablo, zosta│o jednak dodanych kilka
opcji. Wygl▒d ekranu tworzenia gry mo┐ecie zobaczyµ tutaj
lub klikaj▒c na screen powy┐ej. Poza
standardowymi funkcjami jak nazwa gry i has│o, mo┐emy zamie╢ciµ
jej opis, maksymaln▒ liczbΩ graczy oraz restrykcje co do
poziomu postaci. Jest to przydatna opcja, nie tylko dlatego, ┐e
nie musimy obawiaµ siΩ, ┐e jaki╢ heros wskoczy do naszej gry
i bΩdzie chcia│ nas zabiµ, ale tak┐e ze wzglΩdu na system
podzia│u do╢wiadczenia.
Guild Halls
Guld Hall'e znacznie zmieni│y
siΩ w ci▒gu ostatniego czasu. Nie musimy ju┐ za nie p│aciµ,
jeste╢my natomiast zmuszeni uko±czyµ ca│▒ grΩ, by m≤c za│o┐yµ
jednego Hall'a. Nie zdecydowano jeszcze, czy wszyscy cz│onkowie
klanu bΩd▒ musieli j▒ uko±czyµ, czy te┐ nie. Gdy ju┐ jeste╢my
w stanie za│o┐yµ Guild Hall'a, wybieramy opcjΩ "Guild",
a nastΩpnie "Found Guild" z interfejsu na Battle.necie,
wpisujemy jego nazwΩ, skr≤t, kolory klanowe, herb i... ju┐,
mamy gotowe GH.
Po za│o┐eniu gildii, mo┐emy
skorzystaµ z opcji "Guild" na Battle.necie w sekcji
"Join Game". Wpsiujemy tam nazwΩ klanu oraz swoje has│o
i je╢li jeste╢my na li╢cie cz│onk≤w - droga wolna. Po wej╢ciu
do gildii, stajemy w "zatrawionym" miejscu z klifami po
obu stronach. Ca│e otoczenie stworzone zosta│o na wz≤r Aktu I
i wygl▒da podobnie jak na tym screenie, oczywi╢cie ju┐ bez potwor≤w. Mo┐esz
poruszaµ siΩ tylko w jednym kierunku, tzn. w prawo, po paru
chwilach w▒ski przesmyk zmienia siΩ w otwart▒ przestrze± z
paroma drzewami. Mo┐emy st▒d dostrzec ╢redniej wielko╢ci
budynek, czyli nasz Guild Hall. Teoretycznie ka┐dy gracz, kt≤ry
przeszed│ grΩ mo┐e za│o┐yµ sobie w│asny GH, kt≤ry mo┐e s│u┐yµ
jako magazyn przedmiot≤w. Gracz ten mo┐e po pewnym czasie
zmieniµ postaµ i przenie╢µ siΩ do innego Hall'a. W takiej
sytuacji taki GH po pewnym czasie bΩdzie usuwany z serwera.
.iso/offline/tawerna/visit/images/steeg-stone-misc_07.jpg) |
Steeg Stone w Guild Hall'u |
The beginning guild is a small
wooden Act One building, a single room that doesn't even have a
chest in it.á The only existing screenshot of a Guild Hall is
here, and this is at least the first upgraded model, since it has
two rooms and a chest, though we don't know if the chest shown
here is public or private.
Inside your Guild Hall is the
Steeg Stone (named for game designer Steig Hedlund), the pillar
with the smoke around it in this image.á This is an attractive
way to symbolise the guild treasury.á You click on the Steeg
Stone and an option screen pops up telling you how much gold you
have (both on you and in your stash) and asking how much you
would like to deposit.á It also displays (at least to the Guild
Master, we didn't test it with just a regular guild member) how
much gold there is in the guild now, and how much more is needed
to get to the next Guild Hall upgrade.á The first one is at 35,000,
but unfortunately we didn't get that much gold to see what it
would have added.á Probably just a chest, since 35,000 gold isn't
really that much, we had that much between the three of us by mid-Act
Two, we just didn't get together and deposit it.á And in the
current pre-beta test mode, you only need to finish Act One to
qualify for a Guild Hall, rather than the entire game, after
which you'd certainly have enough gold to afford at least the
first level of a Guild Hall upgrade.
Further upgrades to a Guild
Hall will add more features.á Blizzard didn't disclose them all
to us, but we got the impression that as you added in more money,
more features would come into play, and the look and size of the
Guild Hall would change.á Rather than having an option to spend,
say, 500,000 to add a larger storage chest, you would know that
you needed to deposit up to 350,000 gold, and at that point your
Guild Hall would automatically add another room and expand the
storage chest from 4x6 to 4x8.á We don't know the features, just
speculating here.
Also the appearance of the
Guild Hall will change, not just the size.á Probably higher
levels of it will be in different architectural styles, maybe Act
Two, and then at a higher level a stone temple sort of design
from Act Three, and then at the highest level, perhaps some sort
of structure that you'd see in Act Four?á It is unknown how much
choice or control you'll have over these changes, and Guild Halls
are still a new innovation to the game, so much change is still
possible.á Suggestions are always welcome.
How many characters can belong
to the same Guild Hall?á The Diablo II Development Team weren't
decided on that yet, but it will be a lot.á Possibly the number
will be limited only by the RAM on your computer, but they said
maybe 128 members would require around 128MB RAM to play at a
reasonable frame rate. So guild halls are not at all the province
of only the very rich, as they were originally planned to be. The
bonus for the rich is to have special-looking guild Halls with
tons of storage space, and maybe even direct access from within a
game, as one of the very highest bonus features.
There won't be any way to have
PvP combat or even sparring in the Guild Hall, for technical
reasons.á With so many characters allowed in a small area, if
there were spell animations and other effects to show, and hit
points and spell damage and other information coming from that
many computers, the frame rate would drop to a crawl, and it
would put a lot of stress on the server.á So stand around and
chat, hold meetings, trade items, but don't expect to be able to
duel.
To add members to the Guild
Hall is simple.á If you are the Guild Master, you can just
select the names in Battle.net chat, and with a right click you'll
have options, one of them being to add them to your guild hall.á
They are given the option to accept, and upon doing that, you
would tell them the password and rules of the Guild Hall; the
process is easy.á The method for booting members, collecting
rent, possibly voting out a bad Guild Master, and other various
issues are not finalised yet.á Guild Halls will be tested out
extensively during the beta test, and since they are a feature
that was added by popular demand, it seems likely that Blizzard
will be willing to listen and make changes if the majority wish
them.
It was said by Bill Roper in a
recent Fansite Interview that open characters would not be
eligible to have Guild Halls. á This is only logical, since in
offline and open character play there will no doubt be gold and
character hacks, so qualifying for a guild hall could be cheated,
and then adding enough gold to get a nicer one could be cheated
as well. Also, Guild Halls are mainly meant to be something for
Battle.net play with friends, and the prestige of a guild tag on
your character would be meaningless when playing off of Battle.net.
Postacie Hardcore
The
rumours were not true, Hardcore is still in the game. Hardcore
characters will have their own ladders, their own system of
titles (awarded for beating certain bosses, possibly just the End
of Act Bosses such as Andariel) and their own economy.á Guild
Halls will exist for Hardcore characters, possibly at some sort
of reduced requirement or cost, but possibly the same.á Since
Guild Halls are free, just requiring you to beat the game once to
get one, one HC char will do it and then probably have 80 people
wanting to be in their guild and donate to the Steeg Stone.
Once
dead as a Hardcore character, your body is gone and untouchable.á
This may change, to allow friendly looting, but that is not
decided yet.á You may log on to Battle.net after you die, but
you appear as a ghost, a character in the chat interface with a
brown hooded robe, your name in red like all HC chars are. Seeing
ghosts on Battle.net at Blizzard North was not uncommon, since if
the server crashed, lots of characters in games would die each
time.á After a server crash often there would appear 10 or 12
ghost characters in the chat, most of them non-Hardcore, but
sometimes a few unfortunate souls.
The
Blizzard North guys are quite heartless about Hardcore death,
while we were playing often someone would come running into the
room with news that "So-and-so just lost his Clvl 21
Hardcore Paladin!" and all the other Blizzard North guys
would laugh and clap.á It was a camaraderie, of sorts, since
they all knew the pain of losing one.á But I think we can look
forward to some nicely miserable chatting on Battle.net when a
guy logs on with a Clvl 28 or 30 Hardcore ghost, and everyone
wants to hear his hard luck story.
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